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French Roulette

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French Roulette

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French Roulette is a single-zero European-style roulette table that includes the En Prison Rule. This allows players to keep half their even-money outside bets when the spin result is a Zero (Green 0), or take an all-or-nothing chance on the next spin.

History:

Roulette comes from the French term for "small wheel". Variations of wheeled games have been around for millennia. Legend has it that Roman soldiers tipped their chariots over to play games on the spinning wheel as a diversion between campaigns, and others tell of monks bringing a wheeled game back from China in the middle ages. By all accounts, roulette became widespread in Europe during the 18th and 19th centuries, especially in France and Monte Carlo.

Today, the roulette wheel is perhaps the best internationally recognized icon symbolizing the glamour, excitement and prestige of high-class casino gaming.

European Roulette wheels are divided into 37 evenly spaced slots numbered 0, and 1 through 36. The zero slot is green and the other numbers are either red or black. The evenly balanced wheel, usually made of polished wood, turns on a spindle. The dealer spins the wheel in one direction and releases a small ivory ball in the opposite direction into the outer edge of the wheel, where it circles many times before slowing down. As the ball loses momentum it falls toward the centre of the wheel and drops into one of the slots. It may bounce around from slot to slot but eventually it settles into a single slot to end that round of the game.

The fascination of the game comes from the many ways to place a bet and the excitement and anticipation of watching the ball fall into a slot.

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Game Play:

Players make bets against the House by placing chips in various boxes or on the lines between the boxes on the layout table.

The "Spin" button will not become active until at least one bet is placed on the layout. Players can place additional bets, modify existing bets or move chips from one location to another. The "Re-bet" button will place the same amount of chips on the same bets as you had on the previous spin. Once all desired bets are placed, players click the "Spin" button to spin up the wheel and release the ball. After a few seconds, the ball begins to fall toward the centre as the wheel slows down. When the ball comes to rest in one of the slots all bets are settled.

The result of each spin is displayed in the tally board on the left side of your screen, with most recent results appearing at the bottom.

Losing bets will be cleared from the layout and winning bets will be paid according to the following table:

Roulette Payout Table
Inside Bets   Odds Paid
Straight Up (single number)   35:1
Split (two numbers)   17:1
Row (three numbers)   11:1
Triple (three numbers)   11:1
Corner (four numbers)   8:1
Top Line (First 4 numbers: 0, 1, 2, 3)   8:1
Line (six numbers in two adjacent Rows)   5:1
Outside Bets   Odds Paid
1st, 2nd or 3rd Column (12 numbers)   2:1
1st, 2nd or 3rd Dozen   2:1
Red or Black   1:1
Odd or Even   1:1
Low Half (1-18) or High Half (19-36)   1:1

Inside Bets are bets placed inside the grid of numbers on the layout table. They include:

  • Straight Up — placing a bet on individual numbers (like 0, 4, 23 or 35). Winning singles bets are
        paid at 35-to-1.
  • Split — placing a bet on the line between two numbers (like 2 & 3, or 13 & 16). If the ball lands
        on either number, the odds paid are 17-to-1.
  • Row — placing a bet on the first vertical line in a horizontal row of three numbers (like 7, 8, 9).
        If the ball lands in any one of the numbers in a row, the odds paid are 11-to-1.
  • Triple – placing a bet on three touching numbers. The only triple bets are the intersections of
        (0, 1, 2) or (2, 3, 0). If the ball lands in any one of the numbers touching a triple intersection, the
        odds paid are 11-to-1.
  • Corner — placing a bet on the corner of a group of four numbers (such as 19, 20, 22, 23). If the ball
        lands on any one of the four numbers, odds are paid at 8-to-1.
  • Top Line — the first 4 numbers at the top of the grid (0, 1, 2, 3). If the ball lands in any one of
        these four spots, odds are paid at 8-to-1. To make this bet, place your chips on the left-hand side
        of the grid at the horizontal line separating the 0 spot from the 1, 2, 3 row.
  • Line — is a group of six numbers in two adjacent rows, all touching the same grid line. For example,
        28, 29, 30 and 31, 32, 33 make up a Line. If the ball lands on any one of the six numbers in the
        Line, odds are paid at 5-to-1. To make a Line bet, place your chips on the horizontal street line at
        the left-hand edge of the grid.

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    Outside Bets
    are bets placed outside the grid of numbers on the layout table. They include:

  • Columns — a vertical column of numbers in the grid (for example; 3, 6, 9, 12, 15, 18, 21, 24, 27,
        30, 33, 36). You place your bet outside the grid at the bottom of the column, in the boxes marked
        with "2 to 1". If any one of the numbers in the column comes up, odds are paid at 2-to-1. Zero (0)
        is not part of any column.
  • Dozens — either the first, second or third dozen non-zero numbers (1-12, 13-24 and 25-36,
        respectively). If the ball lands in one of the twelve numbers in a dozen, the odds paid are 2-to-1.
  • Red/Black — bet on whether the winning number is red or black. Winning bets are paid at 1-to-1.
  • Odd/Even — bet on whether the winning number is odd or even (excluding 0). Winning bets are
        paid at 1-to-1.
  • High/Low — bet on whether the winning number is in the low half (1-18) or the high half (19-36).
        Winning bets are paid at 1-to-1.

    For example, if you have a winning bet of $20 on a single number (paid at 35-to-1) you will get back your original bet of $20 plus 35 times your bet of $20 ($700) for a total win of $720. As another example, if you have a winning bet of $100 on colour Red (1-to-1 odds), you will get back your original bet of $100 plus another $100 for a total win of $200.

    Players cannot wager more than the maximum for any particular bet in any one round of the game. Roulette has two sets of maximum limits: one for inside bets and one for outside bets (see Bet Type Table below). Bet and Table Limits are posted at the top center of the screen. Note that you can wager the maximum on more than one bet per spin.


  •      
    Roulette Bet Type Table
    Inside Bets
    Single number
    Split (two numbers)
    Row (three numbers)
    Corner (four numbers)
    Top Line (First 4 numbers: 0, 1, 2, 3)
    Line (six numbers in two adjacent Rows)
    Outside Bets
    1st, 2nd or 3rd Column (12 numbers)
    1st, 2nd or 3rd Dozen
    Red or Black
    Odd or Even
    Low Half (1-18) or High Half (19-36)

    The chips placed on the table layout below give an example of each bet:


    En Prison Rule

    The En Prison Rule allows players to keep half their even-money outside bets when the spin result is a Zero (Green 0), or take an all-or-nothing chance on the next spin:

  • Rule applies when spin result is Zero (Green 0)
  • Rule applies only to even-money (1:1 odds) outside bets:


  • - Red
    - Black
    - Even
    - Odd
    - Low (1-18)
    - High (19-36)

    For each of these bets, player may choose to:

  • Surrender half the bet to the dealer immediately (and keep the other half), or
  • Place the whole bet En Prison where it will await the outcome of the next non-zero spin result.
  • Player may Re-Bet or add new bets to the board for the next spin when bets are placed En Prison.
  • Bets selected for En Prison are moved to a special area for that bet type (e.g. En Prison block for
        Red bets).
  • If the next result is another Zero, the En Prison bets are held for another spin. If new bets had been
        placed on even-money bet spots for that spin, then player may choose to surrender them or add
        them to their respective En Prison blocks.
  • The first non-zero spin result will resolve all En Prison bets. Those bets En Prison that match the
        spin result are returned to the player. Those that do not are surrendered to the house.
  •  

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